Features
While the feature list of Meridian is still in development and will remain confidential
during the beta process, the following is a preview of some new and recently added
features:
- Paint FX and Hair. Render any Paint FX as a collection of perfectly smooth
ribbons or tubes, including dynamic hair systems. Sunfish has independently developed
a unique solution so that even the finest geometry is accurately rendered into perfectly
smooth curves or surfaces. No tessellating into polygons. No explosions of memory
usage. No flickering or “missing” geometry. Just a perfect image, every time.
- Tube Shading. Fine Paint FX geometry such as hair requires special shading
techniques. The Meridian for Maya plugin automatically applies a special anisotropic
tube shader to all Paint FX geometry in the scene for outstanding results.
- Smooth Mesh Preview. Meridian provides direct support for the new Smooth
Mesh Preview feature in Maya 2008. If this feature is enabled, the smooth mesh is
automatically rendered instead of the base mesh. No explicit conversion is necessary.
- Emitters and Instanced Geometry. Meridian automatically handles emitters
and instanced geometry. No special intervention is required by the user.
All this in addition to the core features of the meridian rendering engine:
- Automatic and Guaranteed High-Quality Rendering. Meridian represents an
evolutionary leap forward in the arena of computer graphics rendering by using a
process that completely eliminates the problems of creasing, cracking and tessellation
errors common to traditional methods.
- Constant Memory. Meridian operates in a small and constant memory footprint.
This guarantees the most efficient use of RAM in any old or new computer hardware.
No more crashes, no more spikes.
- Large Scenes. Meridian is capable of processing the largest of scenes.
Given its limitless capacity, Meridian is ideal for use in visual effects for film
or other scenarios where scene complexity often pushes the limits of available computing
resources.
- Spectral Transparency. Patent-pending technology provides high-quality
spectral transparency effects in a constant memory footprint. Even with a million
overlapping transparent objects in your scene, Meridian will never slow down or
run out of memory.
- Motion Blur. Other patented and patent-pending technologies in Meridian
provide spectacular 3D motion blur. Most commercial products approximate motion
blur with linear segments or simple interpolation formulas, but Meridian is the
first to provide truly nonlinear interpolation of motion blur in 12 degrees of freedom.
Fast and accurate, Meridian easily renders motion blur for even the largest and
most complex of scenes.
- Displacement. Meridian always renders displacements perfectly the first
time. No additional approximation parameters or settings are required. Even the
most extreme displacements are rendered automatically and will never cause cracking,
creasing, faceting or any other undesirable artifact. Period. Always automatic,
always perfect, Meridian renders displacements fast and efficiently, even on the
most complex and demanding scenes.
- Double Precision. From start to finish, all calculations are performed
in double precision. This is ideal for scientific visualization or scenes with large
magnitudes of scale.
- Non-Proprietary Format. Meridian uses a non-proprietary and royalty-free
file format developed by Sunfish Studio specifically for our rendering engine. Open
access to this format allows third parties and production studios to customize a
Meridian production pipeline.
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1 million NURBS
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Killeroo model courtesy of Headus
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