Details
Here is a more detailed feature description.
- Automatic and Guaranteed High-Quality Rendering. Meridian represents
an evolutionary leap forward in the arena of computer graphics rendering by using
a process that completely eliminates the problems of creasing, cracking and tessellation
errors common to traditional methods.
- Constant Memory. Meridian operates in a small and constant memory footprint.
This guarantees the most efficient use of RAM in any old or new computer hardware.
No more crashes, no more spikes.
- Large Scenes. Meridian is capable of processing the largest of scenes.
Given its limitless capacity, Meridian is ideal for use in visual effects for film
or other scenarios where scene complexity often pushes the limits of available computing
resources.
- Paint FX and Hair. Render any Paint FX as a collection of perfectly smooth
ribbons or tubes, including dynamic hair systems. Sunfish has independently developed
a unique solution so that even the finest geometry is accurately rendered into perfectly
smooth curves or surfaces. No tessellating into polygons. No explosions of memory
usage. No flickering or “missing” geometry. Just a perfect image, every
time.
- Tube Shading. Fine geometry such as hair requires special shading techniques.
The Meridian for Maya plugin automatically applies a special anisotropic tube shader
to all dynamic hair systems in the scene for outstanding results.
- Smooth Mesh Preview. Meridian provides direct support for the Smooth
Mesh Preview feature in Maya. If this feature is enabled, the smooth mesh is automatically
rendered instead of the base mesh. No explicit conversion is necessary.
- Emitters and Instanced Geometry. Meridian automatically handles emitters
and instanced geometry. No special intervention is required by the user.
- Displacement. Meridian renders displacements perfectly the first time.
No additional approximation parameters or settings are required. Even the most extreme
displacements are rendered automatically and will never cause cracking, creasing,
faceting or any other undesirable artifact. Period. Always automatic, always perfect,
Meridian renders displacements fast and efficiently, even on the most complex and
demanding scenes.
- True Nonlinear 3D Motion Blur. Patented and patent-pending technologies
in Meridian provide spectacular 3D motion blur. Most commercial products approximate
motion blur with linear segments or simple interpolation formulas, but Meridian
is the first to provide truly nonlinear motion blur in 12 degrees of freedom. Fast
and accurate, Meridian easily renders motion blur for even the largest and most
complex of scenes.
- Spectral Transparency. Patent-pending technology provides high-quality
spectral transparency in a constant memory footprint. Even with a million overlapping
transparent objects in your scene, Meridian will never slow down or run out of memory.
- Prefiltered and Transparent Shadows. Meridian renders shadows with the
Variance Shadow Map (VSM) method. This allows highly efficient prefiltering of the
shadow map data. Unlike typical VSM methods in existing rendering engines, the proprietary
and patent-pending method used by Meridian does not suffer from problems of “light
leaks.” It also provides full support for transparent and colored shadows.
- Double Precision. From start to finish, all calculations are performed
in double precision. This is ideal for scientific visualization or scenes with large
magnitudes of scale.
- Non-Proprietary Format. Meridian uses a non-proprietary and royalty-free
file format developed by Sunfish Studio specifically for our rendering engine. Third
parties and production studios are free to customize a Meridian production pipeline.
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1 million NURBS
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Killeroo model courtesy of Headus
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